![]() ![]() ![]() Juno: On second floor of Anubis 'landing pad' no requirement.Make sure to always reload this weapon, as an empty machine gun can spell disaster for any of your characters at any given point in the game.Ĭan be reloaded at any time by picking up the guns carried by slain Drones while having this gun equipped, otherwise you will receive ammo for your pistol. Its spray makes it ideal for close combat, but terrible at long-distance shooting. The second weapon you receive, and overall, the only weapon you will ever need to use for the majority of the game. Lupus: In starting room of Troop Carrier no requirement.Vela: In room with the first Gemini capacity increase on Battle Cruiser must kill all Drones before you can unlock the door.Juno: In a high cave outside the Outset must defeat Weevil Drone and have a Red Key to get it.If you run out of ammo, the pistol will generate, smaller, weaker shots that are unlimited in quantity but crappy overall, so make sure you always reload where possible. It's a pretty basic weapon that can fire six shots in succession before having to reload. It's a standard Jet Force pistol that is assigned to every member of the Federation for self-defense use. Note: some of the weapons in this game are optional and not necessary to complete the entire game, so there will be a * beside those weapons. Here's a list of the weapons you can get, a brief summary on what they do, and where you can find them. ![]() What would the glorious and courageous Jet Force Gemini be without weapons? Thankfully, they are armed to the teeth (and then some) with top-notch weaponry guaranteed to send any enemy back to the grave. ![]()
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