![]() ![]() Now depending on how the design is made in Marvelous Designer this may not be enough. We keep doing this until we are satisfied with the articulation of the mesh. We can paint different values to the mesh to change the influence of specific bones. We can do that by clicking the Weight Paint button. That’s adjusting the influence different bones of the skeleton have on the mesh. In doing this, we may need to adjust some weight paint values. This will link the mesh to the Avatar skeleton, then allow it to articulate. This means we have to set it up, and we do that by selecting the mesh and clicking the Bind to Armature button. So if we switch to pose mode and manipulate the skeleton the mesh won’t move with it. ![]() Once the mesh has been brought in it won’t initially articulate with the skeleton. It will find the mesh select and import or append. We browse to the location of our project that we’ve just saved. Then we can import or append the mesh that we tidied up into this project – so file, append. All we need to do is click on the append clothing tool button and that’ll drop in an avatar – the male avatar initially – so we can click the female if we’re making female clothing. We click the tab and then we expand the options for clothing. We’ll want to start from a clean file – file, new, general – and we want to access the toolkit from the sidebar – view sidebar. We’re saving the project locally in its own file and then we can bring this into a toolkit clothing project. Once all this initial prep has been done the file can be saved. So we need to collapse the vertexes together and close those gaps. Because we’ve removed vertices it will have broken the UV map apart, where those vertices have been deleted. Once we’ve done this we may also then need to tidy up the UV Maps. Typically this is going to need to be done on all seams or joins between segments. ![]() This is essentially an optimization of the mesh and we can do this by using a dissolve in particular, or collapsing them together using the various merge options. What we need to do is remove a lot of redundant vertices that may have been introduced into the structure of the mesh. Now this depends on how the clothing item was constructed in Marvelous Designer. Once the materials have been set up and assigned to the object we need to tidy up the mesh. To make our UV selection, select the material in the material list and then click the Assign button to assign that to the corresponding section of the mesh. ![]() So we’re selecting UV islands, front back and sleeves, selecting our material in the material list, and then assigning those materials, or the selected material, to the highlighted section of the mesh. That sets up the materials that then need to be assigned to the mesh. So we need to add a material, populate it, assign an image texture, and then assign an image to that image texture. This will depend on how your mesh has been set up in Marvelous Designer whether it’s got a front back and sleeves for example.Įach one of those sections or segments may have or require a separate material. The object will generally be exported from Marvelous Designer with a material, but if there are more than one material or section applied in Marvelous Designer, we need to add missing materials. Once we’ve done that we need to set up the materials. 01 for each axes and this will rescale the mesh to make it more compatible with the toolkit. If we can’t see it, select it in the outliner and then in object properties we just change the X Y Z scale values. For that we just need to make sure that we have the mesh selected. It’s likely going to be too big relative to the scale that the IMVU toolkit uses, so we have to rescale. In the browser we select the object file, the mesh that we’re bringing in, and then import. From the file menu we just need to select import obj. What we first need to do is import an exported file from Marvelous Designer into Blender. Import from Marvelous Designer to Blender To get Marvelous Designer clothing designs into IMVU, we have to go through a third-party app like Blender. In this tutorial, Creator in Residence shows you how to use Blender for exporting Marvelous Designer creations into IMVU. ![]()
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